Eso starting areas

June 27, By Pontypants. If you recently started playing the Elder Scrolls Online you might be a little confused about how the game starts. You start with the tutorial section which teaches you some fundamentals about the game. Then you are dropped in the world leaving you clueless what to do.

No worries, I will take you through the process step by step. Most likely when reading this, you were either dropped in Elsweyr, Summerset or Morrowind Vvardenfell depending on which expansion of the game you have.

See, the reason you are confused is because: When you create a new character, you will be dropped in the latest expansion that you own.

ESO Guides - The Best Story Order [Elder Scrolls Online]

So if you own the Summerset expansion, a new character will be placed in Summerset. Originally, new players started on a small island respective of their alliance, a safe zone so to speak. From that point the player would be naturally introduced to the main quest and could choose to follow it or not. Now however, it is a little more complicated as everyone gets dropped in the latest expansion you own.

So our mission right now is to get you back to your starter island so that you can enjoy the main quest and play the game the way it was meant to be played. I understand that they want to show off their latest content, but it becomes terribly confusing to new players. The first thing we need to do is to find a hooded figure that will give you a quest. How you find her will depend on which faction you belong to.

Before we start, just take note of which faction you are part of. To find out which faction you are part of, go to the character screen hotkey: C on PC. On the window to the right, look at the top left corner, hover on that icon and it will tell you which faction you belong to. Your first mission is to find a wayshrineany will do. Open up your map hotkey: M on PClocate the closest wayshrine to you, it will be an icon that looks like this:.

Run up to the wayshrine and interact with it.

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Where you will travel to next will depend on your faction:. Once you have traveled, a hooded figure should appear within 20 seconds or so.

Go ahead and talk to her and accept the quest she has for you. You can now skip ahead to Step 2. If the hooded figure does NOT appear, chances are you already accepted the quest without noticing at an earlier time.

Check your quest journal hotkey: J on PC. Next you need to find the Benefactor.Depending on which faction you pick, zone levels will be roughly as follows:. Note that zone levels are roughly rounded up, you can easily be levels below or above the zone level and still do fine. It depends on how many quests you complete in previous zones, or if you farm XP in dungeons or PvP. You will get a few extra levels and a couple of skill points early on which will make early leveling in Auridon, Glenumbra or Stonefalls much easier.

After you complete all the areas above, next zone for all three alliances is Coldharbour which is level You will only complete Coldharbour once, meaning after you start playing in other alliances you will not have to complete Coldharbour quests again. You will always move counter-clockwise on the map, meaning:. If you wanted to, you could skip veteran alliance zones completely, and as soon as you reach VR1 just go straight to Craglorn. Though not my preferred method of leveling, you can also join Cyrodiil as soon as you reach level Though your character attributes are scaled to those of a level 50 VR1 character, you will still have a lot of trouble killing most other players if you join in that soon.

Related: Leveling and character progressionLeveling Guide. Your email address will not be published. Waruwan - Twitch. Elder Scrolls Online Guides. Skip to content. What is the best race for Nightblade?

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Elder Scrolls Online Zone Levels. Q: Which level are all the zones in Elder Scrolls Online? Can you give a breakdown? Published days ago This entry was posted in Questions and Answers and tagged factionslevelingleveling guidezones. Bookmark the permalink. March 14, at pm. I am veteran level 1 nord. How do I prompt the last quest to start in the main story line?

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Getting Started Guide - Part 1

Using Brave helps us and many other content creators too! Search for:. Featured Stream Waruwan - Twitch. Media: Concept Art Screenshots Wallpapers. Patreon Bitback. This unofficial fansite is not affiliated with, sponsored or endorsed by Zenimax or Bethesda, or any other publishers or operators of the video games mentioned.At, ESO FAQswe have put together this guide to help introduce you to the basics: character creation, how to level up, ESO classes, what the story is about, and more!

This game takes place years before The Elder Scrolls V: Skyrimand you are able to play any of the ten races available. There are two conflicts going on in the story simultaneously: the balance of the world and the complete power over Tamriel.

We know your fingers are burning to start playing immediately, but our personal recommendation is to read our ESO guide to know better all the ESO classes the game has to offer; also, you will want to be prepared to face your opponents and to level up fast. Time is gold, and we appreciate your enthusiasm for this MMPORG, so we will narrow it down to the important information.

No long incomprehensible instructions or boring paragraphs about ESO builds, just what you need to start playing. Each race has unique looks and passive skills, they have their own background story and even though you will be playing the same game, we assure you is not the same playing as an Orc than as an Argonian. There are also three different ESO alliances, basically they are the clans where different races collide.

It is basically a peace and support treaty between the peoples of northwest Tamriel; their goal is to establish peace and order in the city and they claim to be spiritual heirs of the Second Empire. Their abilities are focused on stamina and health, so if you choose to be an Orc, make sure to maximize these aspects on character selection. They hold on a lot of damage, but they are a bit slow at the beginning. Also passive characters but focused on magicka.

They are the human descendants of the Aldmeri-Nedic Manmer, they do not have much strength, but they do have a lot of magic resistance. Great healers, if you ask us. Great strikers! They focus on stamina and stamina recovery, great for melee attacks and one of the strongest races.

A bit faster than Orcs, but definitely not as strong at the beginning. Celestial creatures? Magical beans? Along with the Wood Elves and the Khajut, formed a plea that combines their forces to prevent younger races of Tamriel from doing any more harm to the world. The Aldmeri Dominion races are strong hunters, and you will notice it easily since they use bows and one of them has a feline body structure. Also known as High Elves, they are racial passives that have increased skills like Frost, Shock and Flame.

They are strong damage dealers and outstanding passives, basically the kind of support you want in a team. Or Bosmers, have increased stamina recovery, disease resistance and increased poison! Which, essentially, makes them strong opponents with a passive game style. Really good for ganks, if you ask us.

eso starting areas

Fearful kittens! Have an amazing radius detection and critical attacks. They gain extra weapon damage and are great for pickpocketing. Also, they count with nice armour and lots of stamina.

An alliance born between Skyrim, Morrowind and Black Marsh. Is politically fragile, yet powerful in military terms. While you play the story you will notice that there are tensions between the races of the Ebonheart Pact, but they stand together against Molag Bal and enemy alliances. Human-like, they are amazing tanks for PvE and PvP.

Starting Zones and Story Progression

Have maximized health and health recovery, along with increased stamina and damage reduction. They are not easy to stun and count with immunity to the chilled status effect.This guide is to help you find out what Skyshards actually are, what their use is, how many you can find and where you can find them all.

Wherever you end up, upon exploring, you will sooner or later notice a glowy ray emitted from what looks like a crystal.

These are called Skyshards. The Soulless quest used to be the tutorial quest. Skyshards are meant to provide you with a skill point after you have collected three of them. Upon finding all in an area, such as a region, you will be granted an Achievement. If you have collected all them, you will receive a new dye with which you can colour your costumes or clothes, called Aetherial Blue.

Since you also have to go into solo- and groupdelves in order to find some Skyshards, you will also get some other achievements, unlocking more colours and titles! In the total 32 regions you can find Skyshards.

New Player Beginner Guide Tips & Tricks for Elder Scrolls Online

If we include the one from the Soulless quest this makes a total of Skyshards you can find, which accumulates to Skill points! If you collect all the Skyshards listed in your achievement journal, you will even receive an award. Aside from a Skyshard as a housing item, you will also receive this:. Like mentioned above, the fastest way to gain Skyshards is to pick up the Overland ones first, because that takes a lot less time than going into each delve or dungeon separately.

What are Skyshards? Arteum Skyshards. Auridon Skyshards. Bal Foyen Skyshards. Bangkorai Skyshards. Betnikh Skyshards. Bleakrock Isle Skyshards. Clockwork City Shyshards.

Coldharbour Skyshards.

eso starting areas

Craglorn Skyshards. Cyrodiil Skyshards. Deshaan Skyshards. Eastmarch Skyshards. Glenumbra Skyshards. Goldcoast Skyshards. Grahtwood Skyshards. Greenshade Skyshards. Imperial City Skyshards. Imperial City Sewers Skyshards. Malabal Tor Skyshards.

Murkmire Skyshards. Northern Elsweyr Skyshards. Reaper's March Skyshards. Rivenspire Skyshards. Shadowfen Skyshards. Southern Elsweyr Skyshards. Stonefalls Skyshards.New to Elder Scrolls Online?


Thinking about getting into it? This is a good place to start to see if it's right for you.

eso starting areas

It is a game that is both structured and most fun with other players based on its large and social nature. While there are still four classeseach giving abilities that cover different aspects of combat and skill, there are no weapons and armour restrictions in the game just like any other Elder Scrolls game. It has the benefit of being able to change up your playstyle on a whim but with the draw backs of not being able to flow as freely in traversal or combat as TES The Elder Scrolls veterans may be familiar with.

However, its differences shouldn't hold you back from trying it out. The controls are easy to grasp and the mechanics clear to understand. The easy, and perhaps copout answer is the beginning. Character creation is the first thing you'll face.

Making your hero is a detailed process, but if that's not your thing you can just select presets and start up the game. There are plenty for races to choose from, each with their own perks and under one of the three alliances save the Imperial who can be in any alliance.

The true "challenge" is your class and playstyle. While the game is good at letting your use any weapons and gear, your perks and abilities are class specific. The way you build your class as you level also shapes how you'll face the rest of the game, especially later aspects of it.

While a build that focuses on a single-player style and experience, you might feel at a loss when it comes to end-game content. To avoid the aforementioned, the best thing to understand is your role in the MMO aspects of the game, but that's only if you wish to get into that. You can make multiple characters, so don't feel restricted to one class.

Once you get into the rhythme of things, it'll all go well. Go right ahead! The world is huge and beautiful with plenty of main quests and side quests to suit your fancy. Join a guildfight for your allianceor just explore.Everyone knows that first impressions matter, and this is especially true for MMOs. The Elder Scrolls Online starts all players in Molag Bal's realm of Coldharbour, but after their escape, they're sent to a faction-specific starting zone, each with its own questline and flavor.

While Massively's Matthew has Coldharbour and the Daggerfall Covenant's starting area covered in his own pieceI had the opportunity to make my way through the starter zones of the Ebonheart Pact and the Aldmeri Dominion.

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The difference between the two is borderline comical. The Aldmeri Dominion is treated to a sunny tropical paradise, while the Ebonheart Pact fights its way through the frozen mountains of Skyrim. On top of that, they seem to be designed almost completely independently from one another. The Ebonheart Pact If you choose to play a Nord, Dunmer, or Argonian character, you'll be deposited on a lovely snow-covered island just off the coast of Skyrim with the optimistic name of Bleakrock Isle.

You're met by Captain Rana of the Ebonheart Pact, who needs help warning Bleakrock Isle's inhabitants of an imminent invasion. And since everyone in ESO's universe seems perfectly OK with trusting some half-naked guy with a sword who showed up out of nowhere to carry out important duties, you're tasked with venturing into the wilds in search of some missing members of her team. You're given the choice of three locations to explore in your hunt: Skyshroud Barrow, Orkey's Hollow, and Hozzin's Folly.

Skyshroud Barrow, like every other burial ground in Tamriel, seems to be overrun with the undead, while Hozzin's Folly is an abandoned mine that has recently come down with a nasty infestation of bandits. Orkey's Hollow, meanwhile, is just some big ice cavern that locals think "might be haunted," which means that it's absolutely, definitely haunted. The order in which you investigate these charming locales doesn't matter, but you'll be making a trip to all three before you're through here.

In addition to these "main" questlines and a number of smaller sidequests, Bleakrock Isle has an overarching objective that asks you to find and in many cases, rescue missing villagers so that they can be evacuated before the invasion hits.

It's completely optional, and at just about any time you can tell Rana to forget those suckers and run for the hills if you're in a hurry to get to the mainland. You do get an achievement for finding them all, however, in case the simple guilt of leaving a bunch of innocents to die a grisly death at the hands of unknown invaders isn't motivation enough, you monster.

Plus, the sidequests involved in saving all the villagers reward you with precious experience and loot, so there's also that. I'll leave the ending bits out of here in order to avoid spoilers, but I can say that I didn't end up feeling that there was much of a climax to spoil.

Yes, the identity of the invaders is something of a mystery for much of the questline, but the reveal didn't strike me as dramatic or unexpected enough to warrant the secrecy. But then maybe I just wasn't paying close enough attention. Either way, the story didn't particularly grip me. Environmentally, I think a lot of players are going to gravitate toward Bleakrock Isle and the Ebonheart Pact as a whole because hey, it's Skyrim, and I hear that's been a big thing recently.

And it really does evoke the atmosphere of the Skyrim we saw in the fifth Elder Scrolls installment. You have the same desolate, snowy mountain ranges and majestic valleys and Nordic architecture galore. You can even still filch things from those neat-looking little urns. You know the ones. Ultimately, I think Bleakrock Isle was designed uniquely from its Aldmeri Dominion and Daggerfall Covenant counterparts in that the quest flow seems to be much less linear and clear-cut, largely because of the way the optional save-the-villagers objective has players running all around the isle in search of the sods, which makes it feel more geared toward players with an exploration-focused mindset.

That's not to say it's entirely directionless or anything of the sort, but it did strike me as appealing to those who prefer to wander about and see what they find. The Aldmeri Dominion As a member of the Aldmeri Dominion, your character is transported from the realm of Molag Bal to an island known as Khenarthi's Roost, which lies just off the coast of Valenwood and Elsweyr, the provincial homes of the Bosmer and Khajiit, respectively. It's not long before players, who begin in the settlement of Eagle's Roost, are approached by a remarkably shady Khajiit by the name of Razum-dar, who promptly suckers them into the fold of Aldmeri Dominion affairs in the area, which include but are by no means limited to ruins teeming with the walking dead and a massive hurricane that caused the destruction of much of the Dominion's naval presence on the island.

Of course, it's up to your character to get to the bottom of each of these affairs while also finding time to run errands for the island's inhabitantswhich eventually leads to the "jewel of the Southern sea," the free port of Mistral, where the Silvenar the closest thing the Bosmer have to a true leader is acting as an ambassador for the Aldmeri Dominion in an effort to negotiate Mistral's admission into said Dominion.

That's a bit easier said than done, however, thanks to Mistral's longstanding treaty with the Maormer, a race of piratical Sea Elves with a long-standing hatred of their Altmer brethren and by extension, the Aldmeri Dominion as a whole. Oh, and did I mention that the Maormer are known for their powerful weather magic? They may or may not have something to do with that little hurricane debacle I mentioned earlier. Without spoiling too much, I can say that events naturally don't go exactly as planned; you're asked to add spy, judge, and jury to your list of marketable skills; and matters escalate until it's not only the fate of Mistral but the fate of the entire island of Khenarthi's Roost at stake.

As far as the starter zone storylines are concerned, I enjoyed this one the most, hands-down. Not only are players asked to make some true shades-of-gray moral choices, but the intrigue as a whole is much more compelling than the find-the-missing-people scavenger hunts that comprise the bulk of the Ebonheart Pact and Daggerfall Covenant opening questlines. Not only is the storyline more gripping, but I found quest flow on Khenarthi's Roost to be considerably smoother than it is on the other two, which often have you running helter-skelter around the zones in a series of somewhat disjointed quests.

That doesn't mean that exploration isn't rewarded, however, as there are plenty of out-of-the-way points of interest not to mention the hidden skyshards for more adventurous players to discover. On top of all that, Khenarthi's Roost is aesthetically gorgeous.Join VIP to remove all ads and videos.

Depending on your choice, you will select a Faction for your character and set forth within a specific zone. You will be able to explore and complete quests across all factions regardless of your initial choice, but your PvP allegiance will never change.

Your race will also determine bonuses your character will have access to through out the game. They are unique to each Race and some cater more to certain playstyles than others, so choose carefully as this can't be undone without paying extra. While Race is not the most important component of your Build in ESO, their Passives do have an impact, particularly in more challenging content or PvP.

While you can change your Race later if you really want to, it will cost you money, and a bit of investigation could save you nearly 30 USD. Each Faction has 3 races, and Imperials are also available as a special buy that allows you to join any of the Alliances. The second part of race selection is optimization for the best possible build.

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Do you want to use a bow or a greatsword? Are you looking to manipulate the elements and command minions? Do you want to be an unbreakable wall of indisputable power? Is my game glitches or something? I made an Altmer today and she started off in Summerset I want to do a Nord Templar build for tank. Getting turned to werewolf the. Doing a werewolf berserker.

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Any thoughts on this? It should say for when u start the game the info above and what the class is good for. Sign In Help Sign Out. Toggle navigation. Search Results. See Racial Skills for a list of racial passives of all races. Should I worry about Race and Racial Bonuses? How do I pick a race in ESO? When selecting a race for optimization, first decide a Weapon focus for your playstyle.

The second step is to look at the available Classes and select one that will match the role you want to play with that weapon. Join the page discussion Tired of anon posting? Submit Submit Close. Load more.

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